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Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU/EN, Strategy (Turn-based / Grand Strategy) / 3D] (от Fenixx)

Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU через торрент piratbit.org

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2012-09-13 20:48 Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU Скачать торрент  


Endless Space

Информация:
Год выпуска: 2012
Жанр: Strategy (Turn-based / Grand Strategy) / 3D
Разработчик: Amplitude Studios
Издательство: Amplitude Studios
Платформа: PC
Тип издания: Repack
Язык интерфейса: Русский
Язык озвучки: Английский
Таблэтка: Не требуется
Версия: v1.0.16
Сайты игры:https://https://endless-space.amplitude-studios.com/
Мультиплеер: ( 8 ) Internet

Системные требования:
√ Операционная система: XP, Vista, 7
√ Процессор: Core 2 Duo \ Core i7
√ Оперативной памяти: 2048 Мб
√ Свободного места на жестком диске: 2037 Мб
√ Видеокарта: (256 Мб) \ (512 Мб), (Shader Model 3.0)
√ Файловая система: FAT, NTFS
√ Важно: перед установкой отключаем Антивирус и Файрвол

Описание:
Endless Space – космическая спам в смешанном времени (то есть и пошаговая, и в реальном времени). В основе сюжета противостояние восьми цивилизаций, каждая из которых стремится захватить Влacть над звездами, вам придется управлять одной из них, и привести нацию к победе. В игре существуют разные способы стать победителем. Например, вы можете победить не вступая в битву – с помощью торговли или дипломатии, а можете накопать много-много артефактов ушедших эпох, или стать доминирующей добывающей фракцией, которая контролирует огромное количество полезных ископаемых. Можно унизить врага, раньше всех открыв какую-либо сверхтехнологию, что позволит победить в научном плане, ну а можно просто построить два-три боевых флота с мощнейшими орудиями и отправиться покорять галактику с лазерами, ракетами, и прочими средствами донесения ваших аргументов до оппонента. Притом каждая дорога действительно работает, пусть и не у всех держав – некоторые предпочитают вести войну, какие-то вообще для нее не приспособлены, а третьи могут делать и то и то, вот только крайне средне.

* A Born Leader: Guide one of eight civilizations as you strive for galactic dominion. Will you control the entire galaxy through subtle trade and diplomacy, explore every corner of the universe to find powerful artifacts and resources, overwhelm other civilizations with your advanced technologies, or destroy your enemies with massive armadas?
* Endless Discoveries: With hundreds of star systems to explore, different planet types, luxuries and Strategy resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire heroes to become fleet admirals or system governors and discover five hero classes and their unique ability trees and specializations.
* Space Opera: Experience Endless Space with state-of-the-art graphics and interface, switch between Strategy battle decisions and long-term planning. Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player has a plethora of choices of how to best destroy or dissuade his enemy.
* Take on the Universe: Play against up to seven opponents and build up – or break – alliances at will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends.
* Endless Replayability: Control every new game’s scope, from a quick match-up to an endless war. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from different victory conditions and adapt your Strategy on the fly.
* Creating GAMES2GETHER: Track the dev team’s objectives, progress and achievements. Participate in the creation of the game via the GAMES2GETHER initiative. Access early versions of the game and give your feedback to the dev team. Discuss actual and future game features and expansions with the dev team.

v 0.30.5
* Modified the galaxy generation (wormholes are less frequent).
* Modified the pathfinding algorithm. You can override the algorithm by holding the left shift key and right-clicking on the system(s) you want. If you have the warp drive technology, ctrl + right-click on a system will force a free movement to the selected system. Warp/wormhole movement displays blue dots. Free movement displays green dots.
* Modified the tax rate formula.
* Modified the hire cost of the heroes (depending on the number of heroes you already have hired)
* Modified a AI ship design template.
v 0.42.0
-CHANGES AND ADDITIONS-
* Added the multiplayer.
* Added the French language.

-GALAXY VIEW-
* Fixed several bugs concerning the galaxy generation.
* When more than one other faction is stationed in a system (regardless of the fleets quantity), the player is now able to select which one he wants to attack.
* Modified the star systems labels in the galaxy view. You can now see the current production, the hangar capacity and the link between resources and planets.
* The user can now access a system hangar from the galaxy screen if there is no fleet in orbit.
* Added a chat console. "Return" key is now used for chat in multiplayer. Numpad-Enter does still end turn though.
* The player can open the Pause Menu by using ESC.
* There is no anomaly for the planets of a home system (except for the anomalies generated by a faction trait).

-SYSTEM VIEW-
* When the user selects any action on a system in the empire management the system is highlighted.
* Added some population feedback on planets in the system/planet view.

-DIPLOMACY-
* Diplomacy should be smoother due to a fix on the trends now being capped.
* The attitude value has a greater impact on the terms negotiation.
* The player is able to offer resources along with peace.
* Modified the cease fire term.

* Cooperation agreement now takes 30 turns to become a full bonus:
- Turn 0: malus (-50% to trade routes).
- After 15 turns: no malus/bonus.
- After 30 turns: bonus (+25% to trade routes).

-PATHFINDING-
* Fixed several bugs concerning the pathfinding.
* Fixed an issue where the moving fleet always tries to use up all the movement points.

* The user can select a specific route for a fleet to take when moving:
- You can now queue movement orders by pressing and holding down SHIFT.
- You can now force a fleet to move through empty space by holding down CTRL.
- If you wish to queue movement and travel through empty space press and hold CTRL+SHIFT.

-VICTORY CONDITIONS-
* Modified the economic victory formula:
* Economic victory points needed = 500000 + 5000 * (number of systems) - 40000 * (number of players).

-FACTIONS-
* Added the Amoeba, Sower and Pilgrims factions.
* Cloning trait has been boosted and now Horatios will have +1 food on all planets.
* Deadly Weapons decreased for Hissho, increased for Cravers. Hissho still have the best bonus.
* Fixed Cloning trait bonus that gave bonuses to all planets instead of planets up to Class II (Arid, Tundra).
* Changed Amoeba diplomacy bonus so they can't have war bonuses.
* Modified the Cravers diplomacy tech tree.
* Removed Cravers' "Alien Security" and changed their "Xenolinguistics" (only ceasefire exchange choices).
* Tuned down the science rate from the Sophons.

-INVASION-
* Changed all invasion mods' values (increased) and some effects.
* Now Ground defense is displayed as: "+X Defense per [pop] on System".

* Base Ground defense value is now defined by the system's position compared to player and opponent frontiers:
- Inside player or ally frontiers: 20 Def.
- Neutral (isolated Outpost): 15 Def.
- Outpost inside enemy frontiers: 12 Def.

* Greatly improved Defense bonuses on improvements (5 to 20 => 12 to 100).
* Updated Ground Defense bonuses from Melee attribute (+2 => +5, +5%).

-HEROES-
* The hero hiring cost now changes according to number of heroes already in service.
* Changed the value of Minister of Propaganda 1 & 2. We don't want players to be able to nullify overpopulation maluses too soon; on a Hero it could become available after 30/40 turns.

-AI-
* AI personalities have been reinforced to better fit their faction.
* The AI is aware of the neutral zones.
* Less weapon and defense mod bonuses for the AI on Normal to Impossible difficulties.
* Improved the military AI: colony ship protection behavior.
* Changed negotiations method for the AI for treaties and exchanges.
* The AI will now give a much greater attention to colonization techs if no system can be colonized by his colony ships.
* The AI will more likely start by making planetary improvements first on a new system (and that building will be Food or Industry).

-RESEARCH-
* Removed the bonus on all planets on "Sustainable Farms" (StarSystemImprovementFood1).
* Switched "Epigenetic Crop Seeding" (Food 2) with "Wasteless Supply Chain" (Food 5).
* Lowered dust bonus on "Automated Investment Intelligence" (StarSystemImprovementMoney5).
* Merged the Diplomacy Bonuses 3 and 4.
* Corrected the MP values of the second-to-last weapon mod of each type; corrected MP values of defense mods.
* Added 4 technological unlocks into the exploration & expansion tech tree.

-TRADE ROUTES-
* Trade route brings in more Science and less Dust.
* Corporate Trade routes bonuses (% and Wit multiplier) decreased.

-MISC. (GAMEPLAY)-
* Increased disapproval due to overcolonization.
* Increased Dust malus for systems outside frontiers (depending on territory : player/ally/neutral/enemy).
* Slight increase of overpopulation disapproval.
* Added "overcolonization disapproval reduction" on Star System Approval buildings.
* There were no maluses to Food and Science during blockade. Just added them: -25% food; no Science (x0).
* Monopoly bonuses for the Strategy resources have been temporarily removed.
* Reverted to bonuses without overcolonization malus decrease; those effects have been moved to new tech unlocks.
* No Overcolonization disapproval on Outposts. It will be added only when changing to colony.

-MISC. (GUI)-
* Removed the achievement score on the end game screen.
* Added ship level feedback on ship icons.
* Improved the scroll bar system.
* Modified the tutorial system.
* Removed some useless scrollbars.
* Modified the fleet/system selection panel when assigning a hero.
FiX №1
-IMPORTANT FIXES-
* Fixed an issue where upon reaching level 11, ships lose all their XP.
* Fixed an issue where the "Emergency Shelter" battle action causes a crash.
* Fixed an issue where an assert message appears when the user attempts to transfer ships from the hangar.
* Fixed an issue where a fleet can be invisible.
* Fixed an issue where a null reference exception appears after an invasion.
* Fixed several issues where sending gifts to the AI has no effect.
* Fixed an issue where the user receives an assert message if they Right Click during the loading screen.
* Fixed an issue where the empire management AI has an infinite loop of terraforming.
* Fixed an issue where changing the quality level will cause an assert.
* Fixed an issue where the game will not continue after ending the turn.
* Fixed an issue where starting a manual ship battle will cause an assert.
* Fixed an issue where conquering an empire home system causes an assert.
* Fixed an issue where the user can increase science and dust income indefinitely.

-OTHER FIXES-
* Fixed an issue with the scrollbar of the selected modules panel in the ship design screen.
* Fixed an issue where the player cannot scroll through the reject reasons in the diplomatic negotiations screen.
* Fixed an issue where the user can close the resolution timer using the right click.
* Fixed an issue where left-clicking on the slider button causes it to disappear.
* Fixed an issue where the treaty options can be displayed twice.
* Fixed an issue where the planetary improvements are not scrapped when there is not enough dust.
* Fixed an issue where the fleet icon remains after the budget scrap is performed.
* Fixed an issue where not enough empire slots are created by the galaxy generator (too many players/galaxy size).
* Fixed an issue where the number of ships stationed in a hangar is not properly displayed on the system info tooltip.
* Fixed an issue where the galaxy scale slider overlaps with the fleet selection panel.
* Fixed an issue where AI trends per turn have no limits making the AIs seem very volatile.
* Fixed an issue where ships remain stuck if the player/AI moves them in the same time when another player/AI attacks them.
* Fixed an issue where a 4-digits value overlaps the FIDS icon in the system view screen.
* Fixed an issue where the end game screen text is incorrect after the player's elimination.
* Fixed several issues where a cooperation agreement doesn't work as intended.
* Fixed an issue where Dust donations lead to incorrect gains of attitude.
* Fixed an issue where the empire management filters will reset after the player exits the empire management view.
* Fixed an issue where the user can have diplomatic deals with other empires without being at peace.
* Fixed an issue where the invasion button is not available.
* Fixed several inconsistencies between battle card texts and hero ability descriptions (beam surge, gravity well, armor weak point, dust barrier).
* Fixed an issue where the heroes' Melee attribute has no effects.
* Fixed an issue where the nano-repair systems battle card has twice its effect.
* Fixed an issue where after an empire has been eliminated the user can still offer diplomatic terms to that empire.
* Fixed an issue where "Invulnerable Empire" is prioritized for the empire management AI.
* Fixed an issue where the planetary colonization is not canceled if the planet is colonized via the colonization ship.
* Fixed an issue where the defenders ship are warping-in at the start of the battle.
* Fixed an issue where a defeated empire retains some ships in its hangars.
* Fixed an issue where the AI moves out of the systems guarded by player fleets when loading a saved game.
* Fixed an issue where the modules do not grey out in the ship design view.
* Fixed an issue where the user can retrofit ships with Seed ship modules to rush expansion or increase population.
* Fixed an issue where the user can assign heroes to fleets engaged in battle from the academy view.
* Fixed an issue where the "Psychological Insulation" star system improvement does not grant an additional 1 population.
* Fixed an issue where sometimes clicking on ships in the galaxy view does not produce any results.
* Fixed an issue where sometimes diplomatic offers are neither accepted nor rejected by the AI.
* Fixed an issue where no tooltip is displayed for Call and Inspect buttons on diplomatic status screen.
* Fixed an issue where the first digit of the galaxy generation seed cannot be erased.
* Fixed an issue where the confirmation message received after disabling tutorials in-game has no cancel button.
* Fixed an issue where the in-game droplist from the options menu has the same color as the background.
* Fixed an issue where the system view menu becomes unresponsive.
* Fixed an issue where on the lowest resolution setting the user is unable to select pilgrims and amoeba on the last player slot in the lobby.
* Fixed several text issues.
v 0.43.5
-CHANGES AND ADDITIONS-
* Added some optimizations on low configurations.
* Increased the range of the lobby.
* Display of the online games depends of the ES version.

-IMPORTANT FIXES-
* Fixed several issues of MP synchronization.
* Fixed an issue where loading a saved game causes the heroes of the clients to be swapped with other heroes.

-OTHER FIXES-
* Fixed an issue where the "Friends'Games" filter is not working properly on the online games screen.
* Fixed an issue where the private session is displayed on the online games screen.
* Fixed an issue where the default session is displayed on the online games screen.
* Fixed an issue where the user can click on the chat window in the lobby and type messages.
* Fixed several text issues.
v 0.44.3
-CHANGES AND ADDITIONS-
* As long as a player is invading a system, he will continue to invade whether there are enemy fleets in the system or not (the defender will have to destroy the invading fleet or make them flee to stop the invasion).
* Reduced the malus "Distance with Empire".
* Reduced the rate of pirate appearance and postponed slightly for pirate appearance.
* Home systems are now with no less than 3 planets and can't have terran, jungle and ocean planets on top of the home planet.
* The AI will make trade buildings only when they can improve the system's dust gain.
* Modification of the VSync option, with 3 levels. 0 = no Vsync. 1 = synchronized to the monitor refresh rate. 2 = synchronized every 2 frames of refresh, so at half the refresh rate of your monitor.
* Strategy resources will spawn at least one deposit for each type. The GalaxySettings.xml file contains the size of this first minimal deposit, which is under design consideration. Monopoly is not guaranteed, but presence in the galaxy is.
* Luxury resources should now only spawn if the generator can allocate enough for a monopoly.

-IMPORTANT FIXES-
* Fixed an issue where the game will freeze when declaring war on a player/breaking a deal.
* Fixed an issue where a system remains in blockade without opponent fleet.

-OTHER FIXES-
* Fixed an issue where the terraformation of a planet causes an assert.
* Fixed an issue where drag a population from an uncolonized planet is possible in the star system view.
* Fixed an issue where the player will always have 1 dust.
* Fixed an issue where Players can go into a negative value with resources.
* Fixed an issue where the players cannot select their color in the lobby.
* Fixed an issue when several players try to connect simultaneously to a lobby.
* Fixed an issue where the values displayed in the dust production tooltip will not fit the designated area when a 5 digits number is displayed.
* Fixed an issue where if the steam user has a long name it will exit most text boxes in the game.
* Fixed an issue where wrong message is displayed when attempting to join a session.
* Fixed an issue where wrong message is displayed when two players select the same slot.
v 0.44.4
-OTHER FIXES-
* Fixed an issue where the drag & drop of population doesn't work.
v 0.45.2
-CHANGES AND ADDITIONS-
* Galaxy Generation : Blue sun has hotter stars, protostar has cooler stars. Other weights were slightly changed to better reflect their star type.
* Added new attitude modifiers (DiplomaticAttitudeModifierMilitaryPowerRespect, DiplomaticAttitudeModifierMilitaryPowerPity, DiplomaticAttitudeModifierMilitaryPowerWeaknessStr ess, DiplomaticAttitudeModifierMilitaryPowerTense).
* Information buildings' maluses are mostly diplomatic rather than economic.
* The Cravers' bonuses to FIDS lasts too long (it hasn't been changed since max number of turns in a game was changed from 500 to 300).
* UE : Dust bonus. The % bonus was too long to start and to give a Dust advantage to the UE. As Dust is their main trait, we want them to earn more Dust than the others, even at the beginning (+30% => +1 per pop on each planet).
* Pilgrim : Hero reduction cost. The hero XP bonus trait allows heroes to start at level 2 or level 3 (=> -4 upkeep on heroes).
* Modified the Pirates difficulty.
* Modified the missile display in battle mode.
* When listing the sessions in the Join Game screen, take into account locked AIs for the current players.

-OTHER FIXES-
* Fixed an issue where random events last all the game.
* Fixed an issue where blockade stops the local use of ressources.
* Fixed an issue where when joining a session as a client, the user does not receive any hero notification updates.
* Fixed an issue where neither do tutorials or star tooltips explain the benefits of different stars.
* Fixed an issue where loading a saved game causes the heroes of the clients to be swapped with other heroes.
* Fixed an issue where players receive no warning message when changing a MP session to a SP one.
* Fixed several text issues.
v 0.47.4
-CHANGES AND ADDITIONS-
* Added the German language.
* The private multiplayer is now functional.
* Added a frame rate slider in the graphic game options.
* Added GFX for several anomalies (WIP).
* Some anomalies are better suited for certain planet types.
* Buyout cost divided by 2.
* Decreased the upkeep costs for fleets and buildings.
* Added a custom diplomatic attitude modifier.
* Improved the AI management of its tax rate.
* Improved the AI process of colonization.

-IMPORTANT FIXES-
* Fixed several issues of MP synchronization.

-OTHER FIXES-
* Fixed an issue where Pilgrims loose massive population when arriving in a new system.
* Fixed an issue where Sophon home system can start with one single planet.
* Fixed an issue where resources and other relevant information does not properly update after a hero assigned/unassigned to a positon.
* Fixed an issue where the number of current deals is not updated correctly after the user brakes a deal.
* Fixed an issue where the progress bar for an Auto space battle is not functional.
* Fixed an issue where diplomatic deals will not be displayed properly when a client loads a MP saved game.
* Fixed an issue where the "Stealth Construction" star system improvement is not functional.
* Fixed several text issues.
v 0.47.5
-OTHER FIXES-
* Fixed an issue with the camera/skybox in the battle view.
v 0.48.2
-CHANGES AND ADDITIONS-
* Added a Steam option to launch the game in safe mode (should fix several CTD issues).
* Added a "Perform planned move" button.
* Added the "Retreat" battle card (WIP - available for a new game only).
* Modified the "Death before Dishonor" Hissho faction trait (WIP).
* Removed the lock icon for the blockade.
* Added a shield icon for the fleet using the guard action.
* During a cold war, there should have blockade only on outposts. Blockade on a colony requires to be at war.
* Diplomatic Victory : increased diplomatic points gain and target. Players can achieve diplomatic victory earlier with more alliances; cold war will give less points.
* Decreased the bonuses of "Happy" and "Ecstatic" approval statuses (+20% / +35% to FIS => +10% / +25% to FIS).
* All game difficulties have been made 1 step easier, with "Newbie" giving no bonuses to AI, "Easy" giving only small bonuses. "Impossible" gives up to 80% bonuses instead of 100%.
* Added GFX for several anomalies (Metallic Waters, Hadopelagic Life, Coral Reefs, Antonov Rings, Huygens Rings).

* Added a moon survey feedback on the planet/system view:
- no glow : moon is not explored.
- red glow : presence of a temple.
- blue glow : no temple.

-IMPORTANT FIXES-
* Fixed several MP issues of synchronization.
* Fixed an issue where trading systems does not work properly.

-OTHER FIXES-
* Fixed several text issues.
v 0.51.2
-CHANGES AND ADDITIONS-
* Removed the safe mode launch option. You can use the Steam launch options instead (right-click on "Endless Space" in the Steam library, "Properties", "Set Launch Options...") : EndlessSpace.exe -nologo -single-instance
* Added an alert notification of invasion.
* Added an auto-end turn timer option.
* Added a random faction option.
* The hero upkeep cost depends on the amount of ability points spent.
* Added an indicator at the top of the screen when one or more controls keys are currently held.
* Scrapping a colony ship kills no longer the settlers on board. The population is transferred to a planet, when possible (otherwise, the population is lost).
* The monopoly of Strategy resource is renamed in "Strategy resource abundance" and is triggered for a total deposit size of 4.
* Added the effect of Strategy resource abundance.
* Created a new category of battle cards: "Unblockable". Retreat battle card added to this category.
* When a system is conquered by a player, the default AI assigned to the system is set to "none".
* The victory building takes longer to build (industry cost increased), its science cost is decreased.
* Difficulty balancing : decreased Dust bonuses; increased damage and building bonuses; added buyout bonuses.
* UE : Removed Anomaly on starting planet, added 10% Dust Gain, added industry bonus kicks in at 25% tax.
* UE : Increased the Dust bonus on Tax Rate (linear up to 50%, slows down after => great bonus first, slows down to 50%, linear after).
* UE : Industry bonus on Tax Rate starts earlier (Tax: 50% -->100%, Ind: 0% -->50% => Tax: 25% -->100%, Ind: 0% -->60%).
* Hissho: Added Affinity: 20% FIDS bonus for successful invasion instead of 10%.
* Hissho : Added a positive anomaly to home world (Huygens rings).
* Amoeba: Removed Merchants, removed Stellar Guardians.
* Cravers: Removed Optimal structures, removed Deadly weapons.
* Horatio: Added stellar guardian level 2, added Crowded Planets lvl 1.
* Sowers: Added -20 % science, removed Optimal defense, removed crowded planets + 1.
* Pilgrims: Removed fearless warriors.
* Decreased the Sower Ind to Food Conversion (50% -> 40%).
* Decreased the Ind to Dust Conversion (50% -> 25%).
* Decreased the Ind to Science Conversion (50% -> 25%).
* Added GFX for several anomalies (Polar Tempests, Acid Rain, Aurora Waves, Permanent Monsoon, Ice 10, EM radiation, Ancients artefacts, Dust ruins, Microfactories, Meteor Strike).
* Changed the default cursor.
* Added cyrillic characters in the fonts.
* Removed joystick GetAxis for Galaxy motion.

-IMPORTANT FIXES-
* Fixed an issue where the Retreat battle card raises a NullReferenceException when it is applied on a fleet with destroyed ships.
* Fixed an issue where the user can substantially increase population on a system.
* Fixed an issue where the game will crash when populating a planet.
* Fixed several MP issues of desynchronization.

-OTHER FIXES-
* Fixed an issue where a clone has an incorrect upkeep cost.
* Fixed an issue where the trade interface uses the opposing empire resource tooltips.
* Fixed an issue where loading a saved game will cause the birthrate tooltip to display debug text.
* Fixed an issue where the injury percent on a hero is not properly displayed when inspected at 0%.
* Fixed an issue where the AI can offer fractional values when trading dust.
* Fixed an issue where not all game events explain their effects to the user.
* Fixed an issue where deleting the local content will not remove all files.
* Fixed an issue where the "Target frame rate" slider starts at 0.
* Fixed an issue where failing to connect to a MP session causes an assert.
* Fixed an issue where an outpost inside the empire's frontiers has a loss due to the "distance from empire".
* Fixed an issue where receiving a technology currently researched will cause the number of turns required to change to 0.
* Fixed an issue where the guard system button is available for a fleet that has no military power.
* Fixed an issue where, if the user has a negative value of dust, but a positive income, the game will constantly increase his tax rate to 100%.
* Fixed an issue where the chat window background is not visible the first time it is opened.
* Fixed an issue where the end of the turn timer value does not specify the time unit used.
* Fixed an issue where the system AI will remain stuck and will stop building improvements.
* Fixed an issue where the user is able to rename enemy's fleets.
* Fixed an issue where an user can acquire the same resources twice in one trade.
* Fixed an issue where the player can obtain technologies for which he has not acquired prerequisits with the help of a random event.
* Fixed an issue where all users are able to switch the faction after loading a saved game.
* Fixed an issue where AI does not merge its fleet before to attack.
* Fixed several text issues.
* Fixed several localized text issues.
v 1.0.3
-CHANGES AND ADDITIONS-
* Changed the save file system. The previous files are not compatible.
* Added the custom faction screen.

* Added a free camera mode in the battle view:
- Arrow keys: move the view.
- Mouse wheel: changes the camera field of view (angle).
- Mouse right click + pan: rotates the camera view.
- Ctrl: sticks / unsticks the camera on your fleet.

* You can continue to play after a victory condition is achieved.
* Added a state to the player, to know if he's in a battle or not.
* Added an animatic for each faction, which will be displayed for a new game.
* Added narrative & random events illustrations.
* Changed the illustration for the selection of "Random Faction".
* Changed the Pirates 3D fleet icon.
* Added several outgame scenes, which will be displayed randomly.
* All technologies have a dedicated icon.
* Added 5 new music.
* Added new GUI sounds.
* Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer).
* Added the ES credits.
* Texture, video, memory & AI optimization.
* Added one new difficulty mode - Endless.
* Food consumption by population will vary with game speed.
* Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait.
* Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption.
* Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100).
* Decreased the defense mods' cost (3 to 75 -> 2 to 58).
* Decreased the defense mods' weight (7 to 20 -> 5 to 16).
* Antimissile and Shield mods are now more powerful than their Weapon counterpart.
* Deflectors bonuses were only slightly increased.
* Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general.
* Defense MP is less effective during invasions than weapons.
* Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%).
* Modified the Bluecap mold monopoly bonus (Dust -> Approval).
* Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ).
* Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%).
* When playing sower, the player knows the actual FIDS of a planet before colonizing it.
* Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6).

-IMPORTANT FIXES-
* Fixed an issue where the leech hero ability will not stop upon conquering the star system.
* Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system.
* [MP] Fixed an issue where assert is received when joining an in-progress session.
* [MP] Fixed an issue where opening the war notification as host will cause an assert.
* Fixed an issue where pressing ESC after quitting a game will cause an assert.
* Fixed an issue where the game crashes 100% after loading a specific save game.
* Fixed an issue where loading a saved game from another Steam account causes an assert.

-OTHER FIXES-
* Fixed several text issues.
* Fixed several localized text issues.
* Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system.
* Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view.
* Fixed an issue where the heal button is not functional on the Assign to system screen.
* Fixed an issue where a graphical corruption can be seen when entering the star system.
* Fixed an issue where the Permanent Perennials star system improvement is not working.
* Fixed an issue where the resolution will not change to 1600x900 when in windowed mode.
* Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (Strategy prerequisite or obsolete ship design).
* Fixed an issue where the amount of military power is displayed using decimals on the battle report.
* [MP] Fixed an issue where ships are displayed as being in hangar on other player`s system.
* Fixed an issue where the name of the empire is not replaced in the current deals with <empire> button.
* Fixed an issue where cease fire are not spread to allies.
* Fixed an issue where the initial starting population decreases right after the first turn at slow game speed.
* Fixed an issue where disband/create fleet does not refresh movement points.
* Fixed an issue where the race names are seen in the language of the other player.
* Fixed an issue where the Hissho Affinity tool tip is not updated.
* Fixed an issue where the United Empire Affinity tool tip is not updated.
* Fixed an issue where the "Industry to Science" conversion tool tip is not updated.
* Fixed an issue where the user is able to select guard action on an enemy`s fleet.
* Fixed an issue where technologies do not affect the deal approval.
* Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions.
v 1.0.5
-CHANGES AND ADDITIONS-
*Added collisions to graphic FX to stop them from going through ships.
*Improved graphic FX for the 'Gravity Well' Battle Action.

*Memory optimization. Refer to AmpliMath's post for further details:
- https://forums.amplitude-studios.com/

* Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet.
* Diplomatic balancing (harder mainly for Serious&Endless modes).

-FIXES-
* Fixed an issue where negative effects on the AI’s diplomatic attitude were inversed, counter-balancing other parts of that AI.
* Fixed an issue where the Tolerance trait was displaying a wrong value in the system view.
* Fixed an issue where “Random faction” was displayed instead of the faction’s actual name on an invasion notification.
* Fixed an issue where the galaxy would sometimes not be visible when starting a new game.
* Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions.
* Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology.
* Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn.
* Fixed an issue where the title remained stuck on end turn actions after a manual combat.
* Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session.
* Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view.
* Fixed several text issues.
* Fixed several localized text issues.
v 1.0.8
-CHANGES AND ADDITIONS-
* The duration of random events is now displayed in the game event panel.
* Removed the "% of colonized systems" constraint from the expansion victory requirements.
* Each effect of "Retreat" and "Offensive retreat" battle actions now lasts +1 round.
* Improved AI reaction with Difficulty.
* The Endless Hero (Corporate/Adventurer)is now more balanced fleet/system-wise.
* Memory optimization.
* Added a new portrait for the Sheredyn (Emperor Edition).

-IMPORTANT FIXES-
* Fixed an issue where the cancel button in the Faction Editor saved the changes, allowing custom faction exploits.
* Fixed an issue where the Endless Hero never appeared in the Academy (Emperor Edition). The Endless Hero cannot be hired by an AI.
* Fixed an issue where two simultaneous attacks on a third player in the same system crashed the turn ending.
* Fixed an issue where simultaneous game joining crashed the turn ending.

-OTHER FIXES-
* Fixed an issue where the upkeep for Inorganic Cultivation (Sower) & Intensive Cultivation Logistics (Craver) was positive instead of negative.
* Fixed an issue where the number of players in a session did not take into account locked slots.
* Fixed an issue where all battle cards were played even if the battle ended before the final phase.
* Fixed an issue where battle cards were not effective in a specific case.
* Fixed an issue where a player could only request a value of dust, from another empire, equal or less than his current dust.
* Fixed an issue where hovering over a reduced anomaly displayed the reduce anomaly effect tool tip.
* Fixed an issue where a player could rejoin his own defeated session after receiving the defeat screen.
* Fixed several text issues.
* Fixed several localized text issues.
v 1.0.9
-CHANGES AND ADDITIONS-
* Added the G2G vote results concerning the "Anti-Expansionist" Horatio faction trait.

-FIXES-
* Fixed an issue where the ship design information will only display the first module of each class.
* Fixed an issue where the random event duration doesn't depend on the game speed.
v 1.0.14
-CHANGES AND ADDITIONS-
* Added a new information panel in Battle Mode displaying individual ships with a health bar and their statistics.
* The AI can now retrofit its fleets (no more fleet spamming).
* Added the 'Auto-Explore' fleet action.
* Ships can now retreat through wormholes.
* Added the current effects of cooperation agreements in their tooltip, in the diplomatic screen.

-INVASION-
* Added a visual effect on the invasion circle to show how much a player invading a system will gain at the next turn.
* Added an invasion status tooltip in offense & defense, as well as an invasion icon next to the system’s name with the number of turns.
* Changed the condition for starting an invasion (MP>=2.5*Defense -> MP>=Defense).
* Changed the invasion formula (Loss=MP / Defense -> Loss = minLoss+MP /Defense).

-MODDING-
* Added a modding screen to load a custom mod.
* Added the loaded mod’s name under the game’s version number on the title screen.
All XML files now read from directory <my documents>\Endless Space\modding\yourmod (you can directly launch one with "+mod yourmod" in the Steam command line).

* Created a Modding Tutorial available in the Modding forum:
- https://forums.amplitude-studios.com/

* Created two example mods that can be downloaded in the Modding forum:
- https://forums.amplitude-studios.com/

-BALANCING & TRAITS-
* Changed antimissile and missile evasion values to match other weapons' values when it comes to percent bonuses (hero, ship level…).
* Missiles will now gain evasion % against anti-missiles through Hero offense and Ship leveling.
* Increased the defense effects of the hero abilities and faction traits.
* Decreased both laser and shield efficiencies. Lasers have more chances to hit than other weapons but deal less damage, and shields are more efficient against Lasers than other Defense types against their own Weapon type.
* Added an Economy faction trait which changes initial dust for 1 or 2 points, called “Dust Archeology” (negative effect is “Dust Starved”).
* Changed some faction trait costs.
* Changed the values of the 'Sloppy Sawbones' faction trait (+25% / +50% => +50% / +100%).
* Removed the ‘Isolationists’ faction trait.
* Improved the customization point number for the Pilgrims affinity (60 => 65).
* Reduced the effects of the 'Civil Engineer' hero ability (+25 ind => +15 ind).
* Increased the defense effects of the hero abilities and faction traits.
* Increased default defense per population (Possessed/allied territory: 20 => 40, neutral territory: 15 => 30, enemy territory: 12 => 24)

-OTHER-
* Shift+Click in the Tech tree allows you to deselect a tech (and the ones that depend on it).
* Right clicking in the lobby, while being the host, prompts a warning message to avoid inadvertently quitting the session and losing all parameters.
* Added several hero portraits.
* Added the Sheredyn loading screen and the hologram in the Diplomacy view (Emperor Edition).
* The science gained per turn is now displayed in the Empire View.
* Added a “diplomatic” status for dead factions.

-IMPORTANT FIXES-
* Fixed an issue where an empire was not eliminated after losing all its systems.
* Fixed an issue where game event duration was not modified by game speed.
* Fixed an issue where the user could create Amoeba and Sowers affiliated factions worth 65 points.
* Fixed an issue where the defeat announcement, when continuing a game after a defeat, would pop up several times.

-OTHER FIXES-
* Fixed an issue where an assert message was received when ending the turn, caused by the auto explore feature.
* Fixed an issue where the “Camouflage” battle card’s sound could be heard several times per round.
* Fixed an issue where the alliance indicator didn’t disappear after the empire’s death.
* Fixed an issue where the resource tooltips continued to inform the player that he possessed a certain resource, even if he no longer had access to it.
* Fixed an issue where the resource terms showed the opposing empires’ tooltip on mouse-over.
* Fixed an issue where removing a negative trait to create a Sophon custom faction removed points from the total.
* Fixed an issue where intercept no longer worked after applying a change to a fleet (like a merge).
* Fixed an issue where the resource tooltips did not acknowledge the reception of a new resource through trade, therefore displaying that this resource had to be researched in order to use a certain tech.
* Fixed an issue where a player could not request more resources than the value requested on the first trade.
* Fixed an issue where the Adaptive Industrial Systems improvement could cause negative food values.
* Fixed an issue where it was still possible to combine Black Thumbs and the Sowers Affinity via a specific manipulation.
* Fixed an issue where custom factions with 'Eternal War' see the Alliance tech unlock.
* Fixed an issue where custom factions with 'Cravers Affinity' but without 'Eternal War' are not able to make alliances.
* Fixed an issue where the Revenge trait could be cumulated after consistenly losing a system to an invader.
* Fixed an issue where an assert message was received while blockading a majority of an empire’s systems.
* Fixed sound issues.
* Fixed several localization issues.
* Fixed several text issues.

-COMMENTS-
* The feature allowing all building queues to auto-Upgrаdе a ship design to the latest available will be in the next patch.
v 1.0.16
-CHANGES AND ADDITIONS-
* Added the possibility to add custom textures for modding (for custom faction portraits, custom hero portraits, custom tech icons…).
* Changed the way a planet is chosen when increasing pop, it is now based on the best FIDS and the best growth.
* Added a tooltip for the research income in the empire view.
* Added a resources info panel in the negotiation screen.
* Endless Space release on MAC (see above).

-FIXES-
* Fixed an issue where trading caused an assert forcing an exit to desktop.
* Fixed an issue where read only mod files loading failed for readonly.
* Fixed an issue where the “worst status” rule, when creating an Alliance or when inviting a faction, was not enforced. Each faction kept its old status towards factions outside of the Alliance.
* Fixed an issue where the encounter report stayed visible at the end of a manual battle and was impossible to remove.
* Fixed an issue where cease fire was still active after a faction had died, allowing to trade resources with it.
Admiral Edition

* 500 G2G - Boost your Amplitude account and add 500 G2G to the value of your votes for the game art and design on our website.
* "Endless Space" Forum Account Award - Adds a unique "Endless Space" Award on your Amplitude account profile.
Emperor Special Edition

* United Empire "Emperor's Guard Extra Skin" Pack.
* A unique "Endless" Hero - Hire a unique and mysterious hero, direct descendant of the Endless civilization.
* 500 G2G - An additional 500 G2G.
* "Dev Team" Forum Award - Adds a unique "Dev Team" Award on your Amplitude account profile.
--За основу взята Лицензия от Amplitude Studios--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка всего дополнительного Softa (DirectX, Visual C++)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 256 Мб ОЗУ
* примерное время установки 3 минут(а,ы)
Разное:
* игровые архивы не тронуты
* русификатор от Elite-Games.от 29.08.2012
Патчи:
* v 0.30.5
* v 0.42.0
* FiX №1
* v 0.43.5
* v 0.44.3
* v 0.44.4
* v 0.45.2
* v 0.47.4
* v 0.47.5
* v 0.48.2
* v 0.51.2
* v 1.0.3
* v 1.0.5
* v 1.0.8
* v 1.0.9
* v 1.0.14
* v 1.0.16
DLC:
* Admiral Edition
* Emperor Special Edition
Удалено:
* все языки кроме Русского - интерфейс и Английского - озвучка, видеоролики не воспроизводимые игрой
Автор Repack'a:
* Fenixx

1. Установить.
2. Играть.












Скачать Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU через торрент https://i40.fastpic.ru/big/2012/0912/f9/5e7abcf4ecbd65dceed33043ce24aaf9.png Скачать торрент Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU, смотреть онлайн Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU, бесплатно в хорошем качестве Описание:Endless Space – космическая спам в смешанном времени (то есть и пошаговая, и в реальном времени). В основе сюжета противостояние ... 9.6 10 5
Info! Золотая раздача, скачанное не засчитывается.
Торрент: Зарегистрирован [2012-09-13 20:48] · скачан: 822 раз
Статус: √ проверено
Размер: 977 MB
Как cкачать? Как скачать Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU через торрент | UTorrent | Поделиться в телеграм




Последний раз редактировалось: PsYcho (2012-09-14 05:34), всего редактировалось 1 раз

28-11-2019 20:33  


Отключить вcю реклaмy на сайте!

2012-09-14 05:19 Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU Скачать торрент  

Где скриншоты установки?



2012-09-14 16:00 Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU Скачать торрент  

перевод не полный, ролики не переведены, и в самой игре некоторые вещи не переведены, но в общем не критично



2012-09-18 12:17 Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU Скачать торрент  

раздайте пожалуста и спасибо за релиз



2012-09-19 07:38 Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU Скачать торрент  

раздайте



2012-10-19 07:04 Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU Скачать торрент  

У меня всё время ошибки какие то ошибки выдаёт и когда вступаешь в бой просто виснет.



2013-01-25 13:32 Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU Скачать торрент  

Скачал быстро, поставил еще быстрее. Игра запускается без проблем. Спасибо за раздачу!
Запустил игру и офигел от количества всего и всякого.... Этакая Цивилизация в космосе. Буду разбираться на свежую голову!



2013-01-28 19:47 Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU Скачать торрент  

У меня курсора в игре не видно и при старте карты ошибки выскакивают.



    Дорогой пользователь! Огромная просьба, поблагодарите релизера, оцените раздачу и оставьте свои комментарий, если Вы скачали Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU через торрент бесплатно!!
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    Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU через торрент
    Скачать бесплатно Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU
    Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU скачать торрент
    Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU смотреть онлайн
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    Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU скачать торрент в хорошем качестве
    Endless Space.v 1.0.16 + 2 DLC 2012 [Repack, RU смотреть онлайн бесплатно в хорошем качестве
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